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e-Reader

Benchmark Education is a leading educational publisher and provider of digital solutions that support literacy and language. One of those digital solutions is an interactive eBook application called e-Reader. With e-Reader, teachers can customize a digital library with tools that enrich student learning and actively engage students in reading and writing exercises.

e-Reader
What did the customer need?

What did the customer need?

Benchmark Education knew that eBooks could help expand access to reading materials for students and therefore improve literacy rates. They wanted to take it one step further, however, by crafting an interactive application that would transform a simple eBook into a visual tool which allowed educators to customize and differentiate their teaching based on an individual student or group of students. 

What was our approach?

Working hand in hand with the Benchmark Education engineering team, Spiral Scout developers helped build a program that simulated some of the primary participatory components of Microsoft Powerpoint. The end-product featured Annotation, wherein a student could add notes to the virtual margins of their eBook, as well as Mark Up, which offered a selection of digital tools to enhance the user experience including colored pens, highlighters, virtual sticky notes, bookmarks, text tools and more.

Audio narration with word-by-word tracking, zooming, and drawing capabilities as well as video embedding allowed teachers to differentiate and customize lessons for a single student, a group of students, or even an entire class. E-Reader was built as a responsive web application to work seamlessly across desktops, mobile devices, and iPads.

What was our approach?
How did we do?

How did we do?

The e-Reader application has been used by tens of millions of students around the U.S. over the past 5 years.

Will Reycraft, Benchmark's Director of Business Development, shared his experience with Spiral Scout saying, "They collaboratively work with our internal software development team as well as several of our product owners that aren’t part of the software team but play a role in providing direction on the products. The communication has been phenomenal. You can reach their engineers at any hour of the day, any day of the week.”

Technology used

Narration engine, Drawing engine, Lithium as SAAS, Backbone.js, HTML5, Pure JS, WebAudio, UML, Canvas

Technology used